|
sgdk
|
#include <sprite_eng.h>
Public Attributes | |
| VDPSprite | vdpSprite |
| TileSet * | tileset |
Single frame sprite definition structure close to the VDP hardware sprite.
| Sprite.y | Y offset in Frame |
| Sprite.attr | first tile index (relative to the AnimationFrame.tileset) and sprite attribut (priority, palette, H/V flip) |
| Sprite.size_link | sprite size (see SPRITE_SIZE macro) in high byte |
| Sprite.x | X offset in Frame |
| tileset | tileset containing tiles for this animation frame (ordered for sprite) |